Sep 30, 2005, 12:00 AM // 00:00
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#121
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Ok,let me see if I understand..... Rangerus Interruptus is an endangered species. Smiting You Elmo is last Christmas's "must-have one" toy and IWAY Warrior is now flying off the shelves at break-neck speed?
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Sep 30, 2005, 12:00 AM // 00:00
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#122
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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I dont know if energy denial has been so much ruined, as the skills have been put on par with the rest of the energy stealing ones.
Lets look at what it used to be at max:
Ether Feast: 5
Energy Drain: 18
Energy Tap: 13
Energy Burn: 9
Energy Surge: 9
Signet of Weariness: 9
Now everything is an average of 3-10 energy stolen.
And that's just 5 of the 8 skill slots.
If you were to cast them all you'd still be stealing around 50 energy, be gaining back 34 Energy, be healed for 141 and be dealing 148 Damage
Where is Energy Denial killed exactly? Also, using the Handsmasher Green 20/20 Inspiration Staff would definetly help you overcome those new recharge times on Drain and Tap.
Things that shouldnt have been nerfed:
Soothing Images- Hey Warrior! Come get me!
Diversion- Increasing the Casting time would have been enough to keep the skill more geared toward Mesmer Primaries
Mantra of Persistance- Illusion Casters tend to wait a while on Recharges, especially things like Phantom Pain. Reducing the duration this spell lasts is silly.
Hex Breaker: Wow, glad my Mesmer is already through the desert... What next, gonna make it cost 20 Energy?
Last edited by Arcanis the Omnipotent; Sep 30, 2005 at 12:10 AM // 00:10..
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Sep 30, 2005, 12:03 AM // 00:03
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#123
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: W/E
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Quote:
Originally Posted by Gaile Gray
Oh, we added a little note, too and updated the notes after the above ^ was posted.
The in-game music has been expanded.
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I love the new music I hear in Ascalon City.
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Sep 30, 2005, 12:05 AM // 00:05
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#124
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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All anet did was take the music from the shiverpeaks and use it everywhere else :|
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Sep 30, 2005, 12:06 AM // 00:06
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#125
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Banned
Join Date: May 2005
Profession: Mo/W
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my farmin has taken a bit of a hit :P and both my PvP chars became fair useless xD
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Sep 30, 2005, 12:09 AM // 00:09
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#126
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Academy Page
Join Date: Jun 2005
Profession: Me/
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Quote:
Originally Posted by Arcanis the Omnipotent
I dont know if energy denial has been so much ruined, as the skills have been put on par with the rest of the energy stealing ones.
Lets look at what it used to be at max:
Ether Feast: 5
Energy Drain: 18
Energy Tap: 13
Energy Burn: 9
Energy Surge: 9
Signet of Weariness: 9
Now everything is an average of 3-10 energy stolen.
And that's just 5 of the 8 skill slots.
If you were to cast them all you'd still be stealing around 50 energy, be gaining back 34 Energy, and be dealing 148 Damage
Where is Energy Denial killed exactly? Also, using the Handsmasher Green 20/20 Inspiration Staff would definetly help you overcome those new recharge times on Drain and Tap.
Things that shouldnt have been nerfed:
Soothing Images- Hey Warrior! Come get me!
Diversion- Increasing the Casting time would have been enough to keep the skill more geared toward Mesmer Primaries
Mantra of Persistance- Illusion Casters tend to wait a while on Recharges, especially things like Phantom Pain. Reducing the duration this spell lasts is silly.
Hex Breaker: Wow, glad my Mesmer is already through the desert... What next, gonna make it cost 20 Energy?
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Energy Surge and Energy Drain are both Elites so now you're down to a total of 31 energy stolen and you have to waste FIVE slots to get even that. And that's assuming 16 in both Domination and Inspiration. And while you take the time to cast through that whole list they gain back 5-10 energy depening on class. Now you no longer have enough energy denial even to be effective on a warrior, let alone a caster. Pathetic. They screw me once, screw me twice, I'm not sticking around for a third time. This shit has gone too far already. New skill monitor? The heck should I care, I'm not an interrupt mesmer nor do I care to be. New professions coming? Great, more classes to be nerfed. This game used to be fun, now it's just pathetic. Even with it's crap fighting system WoW is better than GW now.
Last edited by EndobioticChaos; Sep 30, 2005 at 12:12 AM // 00:12..
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Sep 30, 2005, 12:10 AM // 00:10
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#127
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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If someone hasn't mentioned it yet - the changes in Energy Tap/Drain and Ether Feast aren't completely bad, if you can believe that.
They're actually a little better for some mesmer builds (obviously not the "energy denial" builds).
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Sep 30, 2005, 12:11 AM // 00:11
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#128
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Banned
Join Date: May 2005
Profession: Mo/W
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Benefits of the Update
Already there have been a few posts insulting aNet for their nerf, and it affected practically all my characters. But with every nerf I see the benefit. People see the need for a new build, so they make it, and these new builds are usually better than before. aNet would never make it so we would go back to merely who can get the most monks. I reckon in 1-2 weeks time there will be a new FoTM that is even easier, and more powerful to use, and everyone who said they would quit will come back to play this build.
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Sep 30, 2005, 12:11 AM // 00:11
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#129
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Frost Gate Guardian
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Quote:
Originally Posted by lord_shar
Hundred Blades still needs a damage boost given its elite status. As it stands, it's not too much better than the non-elite Cyclone Axe, with inferior area-of-effect, lower damage output, and longer recycle-time. ANET needs to put it on-par with other attack elites to justify its 8-sec. cool-down.
EDIT: Also still missing a /toggle-cape command
2nd EDIT: Has hundred blades been tested with a 5 or 6 second cool-down time? 8 seconds for an elite melee attack with no damage-boost seems a bit excessive, making it non-viable for most pvp.
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Um...Hundred Blades is a lot like Dual Shot.
You need something on it to make it really good. Slap in a conjure flame, max out sword, and your max damage with hundred blades is around 130 (55, 55, 10, 10). No building up ald and very low eng.
I made a flaming sword warrior (no gay jokes, please) using hundred blades and cojure flame. Did an insane amount of damage.
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Sep 30, 2005, 12:12 AM // 00:12
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#130
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Desert Nomad
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this update seems to be causing much controversy
EDIT: YAY< there seems to be no changes to iway
Last edited by Lag Hell; Sep 30, 2005 at 12:14 AM // 00:14..
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Sep 30, 2005, 12:12 AM // 00:12
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#131
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Quote:
Originally Posted by EndobioticChaos
Energy Surge and Energy Drain are both Elites so now you're down to a total of 31 energy stolen and you have to waste FIVE slots to get even that. And that's assuming 16 in both Domination and Inspiration. And while you take the time to cast through that whole list they gain back 5-10 energy depening on class. Now you no longer have enough energy denial even to be effective on a warrior, let alone a caster. Pathetic. They screw me once, screw me twice, I'm not sticking around for a third time. This shit has gone too far already. New skill monitor? The heck should I care, I'm not an interrupt mesmer nor do I care to be. New professions coming? Great, more classes to be nerfed. This game used to be fun, now it's just pathetic. Even with it's crap fighting system WoW is better than GW now.
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your right, oh darn remove 10 energy from my total. (Also my post has been edited)
You're being a moron. Energy Denial is not dead. How can be that I can deny a monk all their energy with just Burn, Surge and Chaos Storm, but some how you cant do it because two skills I dont even use have been reduced?
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Sep 30, 2005, 12:14 AM // 00:14
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#132
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Quote:
Originally Posted by Lag Hell
this update seems to be causing much controversy
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As all do.
There's always somebody who is affected adversely - since many builds are a result of experiment and balance. Changing the skills means some people will have to overhaul their builds entirely.
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Sep 30, 2005, 12:14 AM // 00:14
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#133
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Forge Runner
Join Date: May 2005
Location: Alaska
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Guess I'll find out how I've been effected when I get back and log on (am at work to)
I'm thinking its time to call for a nerf on some of the NPC (enemies in PvE) skills. They are way to powerful and often impossible to interupt and block.
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Sep 30, 2005, 12:14 AM // 00:14
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#134
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Krytan Explorer
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I couldn't be happier with the balance changes. Absolutely outstanding.
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Sep 30, 2005, 12:15 AM // 00:15
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#135
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Academy Page
Join Date: Jun 2005
Profession: Me/
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Quote:
Originally Posted by Xue Yi Liang
If someone hasn't mentioned it yet - the changes in Energy Tap/Drain and Ether Feast aren't completely bad, if you can believe that.
They're actually a little better for some mesmer builds (obviously not the "energy denial" builds).
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In that case they should have just made them all "energy regen signets" as the energy denial is now nonexistant. At least then you wouldn't have to get within casting range of an enemy to use them.
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Sep 30, 2005, 12:16 AM // 00:16
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#136
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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I'm a freakin Mesmer, and I seem to be the only who cant see Energy Denial as being dead. How's that for irony?
People are pissed off because they cant do the same type of denial in two skills instead of 5. Wow, you know, too bad. If you could take out 36 energy in two skills, that's what we call OVERPOWERED. That's over half most of people's total Energy. There arent two skills in the entire game that can take out that much health when combined. Why should there be that for Energy Denial?
Quote:
Originally Posted by EndobioticChaos
In that case they should have just made them all "energy regen signets" as the energy denial is now nonexistant. At least then you wouldn't have to get within casting range of an enemy to use them.
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ENERGY DENIAL IS NOT NON EXISTANT! GET IT THROUGH YOUR HEAD!
-40 energy in 5 skills, plus all the other effects is not an end to things, its a real turn around.
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Sep 30, 2005, 12:17 AM // 00:17
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#137
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Desert Nomad
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heh, its not normal for game updates 2 piss players off...
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Sep 30, 2005, 12:18 AM // 00:18
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#138
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The new interface is delicious, though.
Time to roll a necro.
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Sep 30, 2005, 12:18 AM // 00:18
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#139
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Lion's Arch Merchant
Join Date: Sep 2005
Location: garden of the gods, CO
Guild: Over Powered
Profession: N/
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they nerfed over 10% of the game, changed over 20%so if you love it now the best grade it could have possibly gotten before was a 80%. however you didnt speak of the game like that before (as if it got a low b on the ol video game report card), so i have to assume you agree 100% blindly, which makes you a tool. if i am mistaken correct me.
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Sep 30, 2005, 12:20 AM // 00:20
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#140
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Academy Page
Join Date: Jun 2005
Profession: Me/
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Quote:
Originally Posted by Arcanis the Omnipotent
your right, oh darn remove 10 energy from my total. (Also my post has been edited)
You're being a moron. Energy Denial is not dead. How can be that I can deny a monk all their energy with just Burn, Surge and Chaos Storm, but some how you cant do it because two skills I dont even use have been reduced?
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That must be one stupid monk to be losing all his energy to those skills. Yep, I'm standing in chaos storm, great time to spam Orison. Also you're missing the entire point. NONE of these skills were overpowered, not even close.
Call the shit whatever you like, I don't care anymore. If it looks like shit and tastes like shit...
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